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Character Design: Mage

[2018] This is my final requirement for '3D Post Production'. It is also the first time that I ever used and learned Zbrush, Substance Painter and Marmoset. This work took a lot of revisions and it actually stressed me so much. Character concept design got rejected, initial model and sculpt got rejected. But, I'm really proud of this model and how it turned out. The skin is painted by me using substance painter, all textures are created in Substance Painter.

Final character concept design.

Final character concept design.

Whole body screenshot/render.

Whole body screenshot/render.

Details.

Details.

Face details.

Face details.

Early stages of modelling.  I actually made the base mesh in Maya before scupting and refining it on zbrush.

Early stages of modelling. I actually made the base mesh in Maya before scupting and refining it on zbrush.

Early concept design and references. I tried to 'cheat' it so it would be easier without an armor on but my prof did not approve this concept as it is 'too simple' :D

Early concept design and references. I tried to 'cheat' it so it would be easier without an armor on but my prof did not approve this concept as it is 'too simple' :D